A quick take on VR

Just about a month ago, I acquired a cheap VR headset at Khols for about dollars. It was black Friday and we had decided to check out what sales the Khols down the street had. The store wasn’t to crazy and we found some great deals. This is when I came across the NorthVR Headset. Regularly it was on sale for around $24.99, but was marked down for black Friday.

I had heard some about the growing world VR was playing. The first glimpse time I really heard anything major was the development of the Oculus Rift. Time passed by and I ended up only putting a headset in my hands once before my buy on black Friday. In Singapore, they had a demo Samsung GearVR that was a display piece. I didn’t fiddle with any of the settings. I didn’t know about some of these headsets having adjustable focal settings. I just slipped it on, it was extremely blurry, then I took it off.

Now, here I was at the store. For ten bucks, eh, I figured I would give it a shot. What could it hurt? I got it home and decided to test it out

Now for a proof of concept, I would recommend the NorthVR headset. I would recommend going cheap, any cheap headset. Just to test it out and see how it feels. Also to get an idea on how your body reacts to it. Some people get dizzy and nauseas, some don’t. For me, it didn’t bother me. It could be because of the sea legs I have grown over the past 5 years.

All in all, the cheap headset got me hooked. I found it to be refreshing and cool. I also began to see the potential. While it isn’t crazy experience that is fantasized in books, movies, and on TV, I saw how this could transform the future. I began thinking of what kind of teaching tool this could become to transform education

Now, for the holidays, I received a Google Daydream headset. It comes with a controller, allowing way more function to the headset. It fits more comfortable on the face, and I get much better visual quality. Which is what I recommend if you find yourself getting into VR for mobile phones. Not necessarily DayDream, but just some headset that is built with better quality. Trust me, cheap headsets hurt after awhile.

So, what now? Well, I plan to play around with this and see what will become of it. Google offers a great range of capability for development with their Google VR SDK. Other companies are following along. Oculus has just released the Oculus Go development kit. Also, I plan to do some development tinkering myself.

Now, if there is one thing I want to mention to all serious developers out there, now is the time to get in on VR development. Especially for smart phones. First, everyone has a smart phone now-a-days. Second, there are cheap and functional headsets on the market. The short term buy in is much cheaper than Oculus. There is so much work to be done in mobile VR development. There isn’t a good VR web browser. There isn’t a good app to do basic phone funcitons, especially to multi-task these functions. Make an app that can let a user use their web browser, answers texts, video call and all of these other things that people do in a VR environment and one can make a name for themselves. The hardware is there, its just a matter of doing it


Categories: Programming

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